"We are all shaped by the tools we use, in particular: the formalisms we use shape our thinking habits, for better or for worse, and that means that we have to be very careful in the choice of what we learn and teach, for unlearning is not really possible."
Gdevice has soon turned into a beautiful exercise in evading conventional solutions and finding new ways to do things. It has brought me to explore techniques from diverse domains, such as demoscene, cinematographic rendering, interactive 3D graphics, mainly converging to real-time procedural generation and experimental rendering techniques.
This blog is where I save random notes about this hobbistic activity.
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I have developed engineering in various application scenarios, such as television, mobile, web, telecom, embedded, defense, aerospace, artificial intelligence, videogames, CAD, CAM, among others.
I have had a key role in designing processes, researching, developing new algorithms, prototyping, optimizing.
My core competences lie in real-time, high-performance software, parallel computing, computational geometry, 3D graphics and I’m passionate about everything related to modern rendering.