Gdevice has soon turned into a beautiful exercise in evading conventional solutions and finding new ways to do things. It has brought me to explore techniques from diverse domains, such as demoscene, cinematographic rendering, interactive 3D graphics, mainly converging to real-time procedural generation and experimental rendering techniques.
This blog is where I save random notes about this hobbistic activity.
If you like what I do or have found useful stuff in here or just feel this world would be a better place by giving creative individuals the way to express themselves, please donate.
Your donations have a real effect on how much time I can dedicate to developing gdevice. Thank you.
I have developed engineering in various application scenarios, such as television, mobile, web, telecom, embedded, defense, aerospace, artificial intelligence, videogames, CAD, CAM, among others.
I have had a key role in designing processes, researching, developing new algorithms, prototyping, optimizing.
My core competences lie in real-time, high-performance software, parallel computing, computational geometry, 3D graphics and I’m passionate about everything related to modern rendering.